REALTREES
A fresh start for Trees in Games, Visual Effects and Model Making
For more than 30 years, the fundamental standard for creating digital trees in entertainment has been a procedural software approach. Although L-system-based algorithms ensured that everything was editable, this approach hardly delivered the complexity and variety that real trees display in nature. RealTrees will offer another arrow in your quiver for fast tree deployment in your digital or real life environments. Watch the first teaser (with sound, please) and follow the updates on this site.